Beggar Blocks

Game Design, Art, Programming and Production

Beggar Blocks is a colorful, rotation-match-4 puzzle game where players must spoil their dog as much as possible before time runs out. I served as the game's sole programmer, designer, artist, and animator. The game was developed using Construct 2 for gameplay / UI systems and AJAX, PHP, & MySQL for the game's online high-score board. The game debuted at the Arcadia 2013 gaming convention as part of a showcase of indie Puerto Rican game developers.

You can play the game now on Game Jolt!

pharma1
Promotional banner image
pharma2
Screenshot of gameplay (Click here to play)

Back to Top


image 9

Developer Events

Event Production

Half the Sky Movement: The Game

Half the Sky Game

Community Management

image 2

Games For Change

Graphic Design

image 4

Beggar Blocks

Game Development