Beggar Blocks

Game Design, Art, Programming and Production

Beggar Blocks is a colorful, rotation-match-4 puzzle game where players must spoil their dog as much as possible before time runs out. I served as the game's sole programmer, designer, artist, and animator. The game was developed using Construct 2 for gameplay / UI systems and AJAX, PHP, & MySQL for the game's online high-score board. The game debuted at the Arcadia 2013 gaming convention as part of a showcase of indie Puerto Rican game developers.

You can play the game now on Game Jolt!

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Screenshot of gameplay (Click here to play)

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Developer Events

Event Production

Half the Sky Movement: The Game

Half the Sky Game

Community Management

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Games For Change

Graphic Design

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Beggar Blocks

Game Development