Game Design, Art, Programming and Production
Beggar Blocks is a colorful, rotation-match-4 puzzle game where players must spoil their dog as much as possible before time runs out. I served as the game's sole programmer, designer, artist, and animator. The game was developed using Construct 2 for gameplay / UI systems and AJAX, PHP, & MySQL for the game's online high-score board. The game debuted at the Arcadia 2013 gaming convention as part of a showcase of indie Puerto Rican game developers.
You can play the game now on Game Jolt!
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